
Human
FreeA durable front line with reliable armor scaling and steady support.

Free•Ad-free by default•Windows + Linux staging
Your army grows on its own. What you do with it is the game.
Hold one fortified plateau. Your brigade spawns on a timer, your kills pay for the upgrades, and the last Stronghold standing wins. Every tier you buy arms the whole army at once.
What it is
No worker economy, no build queue, no per-unit micro. What is left is the part that was always the decision: what do you spend on, and where do you send the army you already have.
A fighter pays a base 5 gold and 5 wood. A gate or tower pays 30g and 15w. Cracking an enemy Stronghold pays 250g. Faction bonuses can add to that baseline.
There are no workers, no gathering and no build queue. A flat +5 gold and +5 wood lands every 8.3 seconds for everyone still alive, but that trickle is a floor to keep you in the game, never a way to win it.
Tap any of your fighters and the whole formation is selected. Tap ground to move, tap an enemy to attack. No drag-select, no control groups, no per-unit micro.
There is no unit shop and no tech tree to plan around. Buy an Armory tier and every fighter you own, present and future, is upgraded the moment you pay.

The core loop
Income, spawns and pressure all land on the same clock. Learn that rhythm and you know exactly when you can afford to push.
+5 gold and +5 wood every 8.3s, the same for everyone alive. It keeps you in the game; it does not pay for a win.
On the same clock your Stronghold adds a fighter, up to 6 per wave once Recruit Wave is maxed. You never queue a unit.
One Armory purchase upgrades every fighter you own and every one you will ever spawn. Instantly.
This is where the money is. A fighter has a base bounty of 5g, a gate pays 30g, and an enemy Stronghold pays 250g. Faction bonuses can add to the fighter bounty.
The Armory
There is no unit shop and no tech tree to plan around. Buy a tier and every fighter you own is upgraded the moment you pay, along with every one that spawns after.
Gold and wood deliberately do not convert. Gear is mostly wood-priced while skills and economy are gold-priced, so you are permanently holding a surplus of the wrong currency. That is what the Trader is for.
See the full treeFactions
A faction changes your spawn roster and your look, never the tree you buy from. Player colour lives in the ring on the ground, so faction identity and team colour never fight each other.

A durable front line with reliable armor scaling and steady support.

High-pressure attackers built around damage spikes, speed and poison.

A sustain-heavy swarm that earns an extra resource bonus from kills.

Thick bodies, heavy hits and the widest frontline in the current roster.

Mobile infernal skirmishers that trade durability for pressure and repositioning.
The promise
Buff Brigade sells identity and convenience. It does not sell power. This is written into the product plan, not a marketing line we can quietly drop.
Questions
A base-siege strategy battler. Two to 12 commanders take slots on the 96x68 Foundry Arena, each with one fortified plateau. Your income is passive, your army spawns on a timer, and you win by being the last Stronghold standing. Matches are designed for 6 to 10 minutes, but there is no normal gameplay time limit.
Yes. The current offline build includes bot matches, local saves and permanent non-competitive progress. It is ad-free by default: ads are never forced, never interstitial, and never shown after a match.
No. The purchase system is not connected to public storefronts yet, and the catalog contract never permits ranked combat stats, matchmaking advantage, ladder points, rank protection, or an exclusive counter. Devil is currently an offline/practice premium candidate and is not Ranked-eligible. Full Auto is also disabled in Ranked.
Public online play is not live yet. The planned first queue is 1v1 Ranked Duel on a server-authoritative match host. The signed queue/session API and authoritative host exist, but the public match transport is still being completed.
Current staging export presets target Windows and Linux. Android, iOS, macOS and Steam releases are planned; account and entitlement portability is built for those future platform releases.
Only for online modes. The whole offline campaign against bots runs with zero network access.
The current offline build includes bot matches, local saves and permanent progression with no network needed.