

Human
FreeA durable front line with reliable armor scaling and steady support.

Free to play•Android•No pay-to-win
Your army grows on its own. What you do with it is the game.
Hold one fortified plateau against up to 11 rivals. Your brigade spawns on a timer, your kills pay for the upgrades, and every tier you buy re-forges the whole army at once. Last Stronghold standing wins.
Real footage · Galaxy S24 · no edits

Human

Dwarf

Elf

Orc

Devil
What it is
No worker economy, no build queue, no per-unit micro. What is left is the part that was always the decision: what do you spend on, and where do you send the army you already have.
A fighter pays a base 5 gold and 5 wood. A gate or tower pays 30g and 15w. Cracking an enemy Stronghold pays 250g. Faction bonuses can add to that baseline.
There are no workers, no gathering and no build queue. A flat +5 gold and +5 wood lands every 8.3 seconds for everyone still alive, but that trickle is a floor to keep you in the game, never a way to win it.
Tap any of your fighters and the whole formation is selected. Tap ground to move, tap an enemy to attack. No drag-select, no control groups, no per-unit micro.
There is no unit shop and no tech tree to plan around. Buy an Armory tier and every fighter you own, present and future, is upgraded the moment you pay.



The forge
Every Armory tier re-forges the model on the battlefield. Drag the slider, or let it run through all five factions.











T10
Human · Max tier
Sword, helmet, armor, shield and boots each climb ten tiers, and every tier changes the model on the battlefield. You read an enemy's strength from their silhouette, so there are no army skins: what you see is what you fight.
The core loop
Income, spawns and pressure all land on the same clock. Learn that rhythm and you know exactly when you can afford to push.
+5 gold and +5 wood every 8.3s, the same for everyone alive. It keeps you in the game; it does not pay for a win.
On the same clock your Stronghold adds a fighter, up to 6 per wave once Recruit Wave is maxed. You never queue a unit.
One Armory purchase upgrades every fighter you own and every one you will ever spawn. Instantly.
This is where the money is. A fighter has a base bounty of 5g, a gate pays 30g, and an enemy Stronghold pays 250g. Faction bonuses can add to the fighter bounty.
Factions
A faction changes your roster, your fighters and your fortress, never the upgrade tree you buy from. Player colour lives in the ring on the ground, so faction identity and team colour never fight each other.


A durable front line with reliable armor scaling and steady support.


High-pressure attackers built around damage spikes, speed and poison.


A sustain-heavy swarm that earns an extra resource bonus from kills.


Thick bodies, heavy hits and the widest frontline in the current roster.


Winged infernal skirmishers that trade durability for pressure and repositioning.
3 free trial battles
The Armory
There is no unit shop and no tech tree to plan around. Buy a tier and every fighter you own is upgraded the moment you pay, along with every one that spawns after.
Gold and wood deliberately do not convert. Gear is mostly wood-priced while skills and economy are gold-priced, so you are permanently holding a surplus of the wrong currency. That is what the Trader is for.
See the full treeThe promise
One currency, Diamonds, earned in every battle and spent on looks and convenience. Power is earned in the match, by everyone, the same way.
You earn Diamonds from
Diamonds buy
Never for sale

The fifth faction for every unranked battle, on the same power budget as the free four. Play 3 battles free, then 60,000 Diamonds or €9.99.
Your brigade stages and pushes on its own. 3 free battles, one more per optional ad, a 24-hour rental for 3,000 Diamonds, or 25,000 Diamonds / €3.99 to keep. Never in Ranked.
Questions
A base-siege strategy battler. Two to 12 commanders take slots on the 96x68 Foundry Arena, each with one fortified plateau. Your income is passive, your army spawns on a timer, and you win by being the last Stronghold standing. Matches are designed for 6 to 10 minutes, but there is no normal gameplay time limit.
Yes. Every battle, both online and against bots, is free, and so are the four core factions. Ads are never forced, never interstitial and never shown after a match; the only ads are the optional ones you choose to watch for a reward.
No. The store sells looks and convenience, never power: no combat stats, no gear tiers, no crates, no XP boosts, no ladder points. The one currency, Diamonds, is earned in every battle. The premium Devil Legion has the same power budget as the free factions and stays out of Ranked, and Full Auto is disabled in Ranked.
Online matches run on a server-authoritative host, so the server, not your phone, decides every fight. Casual free-for-all seats up to 12 commanders and fills empty seats with bots, so a match starts in seconds. Ranked 1v1 opens at Brigade level 7.
Android first: a signed staging build is available on the download page. Windows and Linux builds exist for testing; iOS, macOS and Steam are planned, and accounts and purchases are built to carry across.
Only for online matches. Battles against bots, your saves and your Brigade progress work with no network at all.





Everyone starts in T0. Where your brigade ends up is the whole game. Free on Android, online with up to 12 commanders or offline against bots.